Need for Speed: ProStreet has taken the Need for Speed series in a different direction of gameplay from the previous installments of the series. Unlike them, where racing scenes are set around streets with moving traffic, all racing in ProStreet take place solely on closed tracks, thus making it the first game since Need For Speed II not animating illegal racing behavior, which in turn features no police as a result. Performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, every adjustment through autosculpt impacts the cars' aerodynamics.
In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.
The Need for Speed franchise made its name on flash and pretty pictures and big-time licensing. It's never been a racing game so much as a driving extravaganza, its physics model always adequate -- but never exemplary.
Meet the new NFS. You'll know it by the trail of the dead that surrounds it.
EA Black Box eliminated all the cheesy "bad boy" periphery of previous installments, replacing it with a classy, witty, somewhat X Games-inspired presentation that doesn't limit you to midnight races or single manufacturers and doesn't force you to become a glorified battering ram. The racing environments, whether Southwest desert back road or purpose-built racetrack, are authentic and gritty and ridiculously interesting to drive. And ProStreet's online component is so tightly integrated and so social that you may ultimately spend most of your time there -- which is too bad, because the A.I. competition is absolutely top-notch.
But it's that wholly rebuilt, almost-a-sim physics engine that propels ProStreet to such heights. Tossing these weighty sedans and exotics around, knowing you're connected to the road by just four distinct contact points, then late braking into a turn and riding the very limits of adhesion through it, is ungodly fun -- and darned challenging. Add in a bevy of alternate modes (including thrilling drag and "drift" events, each with modified physics), a damage model that would make an auto wrecker proud, and a soundscape that just doesn't quit, and you have the pinnacle of Need for Speed-ism.
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